Tactical Blog

Tactical Roll v1.7 Release notes

Posted by Devin Harrigan on

Changes in v1.7 include:-All Recon cards are discarded after they are drawn -All combatant's have a defeat effect

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Tactical Roll v1.6 Release notes

Posted by Devin Harrigan on

Changes in v1.6 include:-Loot deck re-balanced to have a higher percent of 10 value loot cards.-Equipment cards loot costs re-balanced and mechanics tweaked.-Crowthorne’s Standard Equipment tweaked. -One “Web belt” Equipment card removed from the Gear deck. -Equipment card “The P.I.”  added to gear Gear deck.

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Tactical Roll v1.5 Release notes

Posted by Devin Harrigan on

Changes in v1.5 include: -Stunt card subtypes  “Action stunts” and “Quick Stunts” added-Special items “Lock Box” and “The Device” added-Discard/Shuffle back instructions more prominent on recon cards -Reward scaling based on number of players added to all demo campaigns -Larger starting Loot/ Primary objective rewards -All missions now have separate PDF's

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Tactical Roll v1.4 Release notes

Posted by Devin Harrigan on

Changes in v1.4 include:   - Several errors fixed in the demo campaigns - Clarifications added to the Gear card, Stunt card, Setup and GM rules.- Mission reset now includes loot discard.       If you already have a set printed everything you'd need to swap out to bring it up to date with v1.4 can be downloaded here.

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Tactical Roll v1.3 Release notes

Posted by Devin Harrigan on

Changes in v1.3 include:   - 20 new combatant cards (Replacing doubles) - Removed dotted lines form around trap and special items board tokens- Clarifications added to the KO, Board reveal, Traps, and GM rules.       If you already have a set printed everything you'd need to swap out to bring it up to date with v1.3 can be downloaded here.

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